Espanol Pawno

[New] Ciudad Mágica RP -Tu segunda vida- [24/7] [0.3z]

- REGISTRO MEDIANTE LA WEB
Si quieres ingresar al servidor, deberas registrarte en nuestro sitio web y ahi configurar tu cuenta, es facil y nuestros certificadores te aprobraron enseguida. Recuerda que debes responder mas de 15 preguntas correctas para pasar la certificacion. En el servidor ahi puro rol, de momento no ahi anti rol, tenemos un staff serio.

¿PROBLEMAS CON EL REGISTRO?
Si tienes problemas para registrarte en el servidor, puedes pedir soporte en nuestro grupo de SAMP, ahi te intentaremos ayudar para que logres pasar la certificacion y si tienes dudas, tambien puedes publicarlas ahi.
En la imagen que esta abajo se puede notar que asi se vera tu personaje una vez registrado y certificado..
NOTA:
Puedes contactarnos y pedirnos soporte, si tienes problemas con la certificacion.
https://www.facebook.com/federeck.darwin
-
https://www.facebook.com/fabianlamas33

GRUPO FACEBOOK:
* www.facebook.com/groups/CMRPG/

ADEMAS!!
Cuando te estas registrando en la web, podras elegir de que roleare.
LSPD, entre otros, tu elegiras que faccion o como sera tu personaje, tu le daras VIDA A TU PERSONAJE!!!

PANEL DE LA WEB
Dentro de la web, podras comprobrar que esta pasando con tu usuario, saber los ultimos comandos que uso y es facil.

- Ciudad Mágica RP -

Es un server Role Play en el cual podrás encontrar diversión y conocer gente de distindos lugares, tanto Europa como América Latina. En Ciudad Mágica además contamos con un sistema de usuarios Premium los cuales proporcionando una donación reciben grandes beneficios dependiendo de la donacion.

DATOS DEL SERVIDOR ( IMPORTANTE )
IP DE SAMP:
* samp.gosuplayer.com:7777
IP DE TS3:
* ts.gosuplayer.com
WEB SERVIDOR:
* www.gosuplayer.com
GRUPO FACEBOOK:
* www.facebook.com/groups/CMRPG/

DATOS IMPORTANTES 2 ( SISTEMAS )

Alguna vez quisiste saber que se siente ser policía?, ladrón?, mafioso?, pandillero?, político?, terrorista?

Esta es tu oportunidad, en Ciudad Mágica RolePlay tenemos un monton de sistemas únicos, Sistemas de Gobierno, Sistemas de CarToys, podés tunear tus vehículos y lucirlos por Los Santos.
Podes invitar a tus amigos para que la diversión sea mayor y obtener beneficios si se registran como tus referidos.
- Además contamos con sistema Premium, en el cuál si te haces premium obtenes gran cantidad de beneficios.

Estamos implementando gran cantidad de sistemas todo el tiempo aca tenes algunos de los sistemas:

- Liquidos de vehiculos (Gasolina, aceite, agua)

- Sistema de Headshots (Las armas mas potentes pueden llegar a matarte de un disparo en la cabeza)

- Graffitis (Si sos pandillero, podés hacer graffitis y conquistar los barrios)

- Radiación (Podes ser de terrorista y plantar una bomba nuclear, entonces si explota la radiación aumentara y si los usuarios no compraron vacunas, los afectara.)

- Motores (Además de tunear tu auto, podés mejorarlo comprandole motores en un taller)

- Temperatura (Si usaste mucho tu vehiculo y el nivel de agua es bajo la temperatura aumenta)

- Evento Zombie (Cada tanto, para salir de rol, convertimos la ciudad en un entorno post-apocaliptico y comenzamos la guerra contra los zombies)

Y muchos mas, asi que entra ya y comenzá a divertirte!

Todas las facciones del servidor.

En total tenemos 20 facciones activas, se activaran mas cuando hallan mas usuarios. Tambien podran crear sus familias.
El gamemode fue creado totalmente desde 0 y tiene cosas unicas!

PD: En el caso que este post sea considerado SPAM por los administradores, disculpen y por favor eliminen el post. La comunidad no se hara responsable de nada

Comunidad en Español dedicada a la creación de servidores San Andreas Multiplayer mediante PAWN (PAWNO), también llamado PawnoScripting.


    [Mapeo] Familia/ Facción / Casa

    Comparte
    avatar
    Aloha_27



    Mensajes : 3
    Fecha de inscripción : 10/02/2014
    Edad : 20
    Chorme

    Masculino

    [Mapeo] Familia/ Facción / Casa

    Mensaje por Aloha_27 el Lun Mar 17, 2014 1:07 pm

    Hola a todos, aquí les dejo un mapeo de una familia/casa/HQ o cualquier uso que ustedes le dean. El motivo de liberarlo es que el server para el cual mapeaba cerró y ya que me daba pena no darle uso se lo doy a ustedes. Espero que les guste  Very Happy Very Happy

    [Tienes que estar registrado y conectado para ver esa imagen]

    [Tienes que estar registrado y conectado para ver esa imagen]

    [Tienes que estar registrado y conectado para ver esa imagen]

    [Tienes que estar registrado y conectado para ver esa imagen]

    OBJETOS:
    Código:
    CreateDynamicObject(13206,1586.7000000,36.2000000,23.4000000,0.0000000,0.0000000,5.9980000); //object(cetruth_barn02) (1)
    CreateDynamicObject(17063,1587.8000000,25.9000000,23.2000000,0.0000000,0.0000000,276.0000000); //object(cw2_weebarn1_01) (2)
    CreateDynamicObject(5520,1565.6000000,36.1000000,28.5000000,0.0000000,0.0000000,283.9970000); //object(bdupshouse_lae) (1)
    CreateDynamicObject(11492,1513.1000000,16.7998000,23.1000000,0.0000000,0.0000000,187.9980000); //object(des_rshed1_) (2)
    CreateDynamicObject(996,1537.4000000,5.4000000,23.3000000,0.0000000,358.5000000,22.0000000); //object(lhouse_barrier1) (1)
    CreateDynamicObject(996,1544.9000000,8.4000000,23.6000000,0.0000000,358.5000000,21.9950000); //object(lhouse_barrier1) (2)
    CreateDynamicObject(996,1551.9000000,11.8000000,23.9000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier1) (3)
    CreateDynamicObject(996,1550.4000000,31.4000000,23.9000000,0.0000000,0.0000000,105.9900000); //object(lhouse_barrier1) (4)
    CreateDynamicObject(996,1551.5000000,27.6000000,23.9000000,0.0000000,0.0000000,105.9850000); //object(lhouse_barrier1) (5)
    CreateDynamicObject(996,1541.1000000,36.8000000,23.9000000,0.0000000,0.0000000,13.9850000); //object(lhouse_barrier1) (6)
    CreateDynamicObject(996,1533.2000000,34.8000000,23.9000000,0.0000000,0.0000000,13.9800000); //object(lhouse_barrier1) (7)
    CreateDynamicObject(996,1531.8000000,27.2000000,23.9000000,0.0000000,0.0000000,83.9800000); //object(lhouse_barrier1) (8)
    CreateDynamicObject(996,1532.3000000,19.1000000,23.9000000,0.0000000,0.0000000,93.9790000); //object(lhouse_barrier1) (9)
    CreateDynamicObject(996,1536.6000000,5.7000000,23.4000000,0.0000000,357.0000000,119.9770000); //object(lhouse_barrier1) (10)
    CreateDynamicObject(3279,1496.0000000,48.7000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
    CreateDynamicObject(3279,1572.3000000,64.7000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
    CreateDynamicObject(3279,1586.4000000,-0.2000000,20.1000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
    CreateDynamicObject(3279,1497.2000000,-77.9000000,17.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4)
    CreateDynamicObject(987,1560.9000000,70.5000000,26.4000000,0.0000000,0.0000000,189.9980000); //object(elecfence_bar) (2)
    CreateDynamicObject(987,1572.3000000,72.6000000,26.3000000,0.0000000,0.0000000,189.9980000); //object(elecfence_bar) (3)
    CreateDynamicObject(987,1583.5000000,69.0000000,26.4000000,0.0000000,0.0000000,161.9980000); //object(elecfence_bar) (4)
    CreateDynamicObject(987,1587.1000000,57.7000000,26.3000000,0.0000000,0.0000000,107.9930000); //object(elecfence_bar) (5)
    CreateDynamicObject(987,1592.1000000,47.7000000,23.8000000,0.0000000,355.0000000,115.9900000); //object(elecfence_bar) (6)
    CreateDynamicObject(987,1596.3000000,36.3000000,24.0000000,0.0000000,0.0000000,109.9900000); //object(elecfence_bar) (7)
    CreateDynamicObject(987,1598.7000000,24.8000000,24.0000000,0.0000000,0.0000000,101.9900000); //object(elecfence_bar) (8)
    CreateDynamicObject(987,1601.5000000,13.8000000,22.3000000,0.0000000,355.0000000,103.9860000); //object(elecfence_bar) (9)
    CreateDynamicObject(987,1604.3000000,2.6000000,20.0000000,0.0000000,352.0000000,103.9860000); //object(elecfence_bar) (10)
    CreateDynamicObject(5822,1580.2000000,-85.5000000,8.0000000,0.0000000,0.0000000,181.9970000); //object(lhroofst14) (1)
    CreateDynamicObject(3886,1585.2000000,-48.9000000,-0.6000000,0.0000000,0.0000000,353.9970000); //object(ws_jettynol_sfx) (1)
    CreateDynamicObject(3886,1584.8000000,-68.6000000,-0.6000000,0.0000000,0.0000000,357.9950000); //object(ws_jettynol_sfx) (3)
    CreateDynamicObject(3886,1584.8000000,-58.9003900,-0.6000000,0.0000000,0.0000000,1.9940000); //object(ws_jettynol_sfx) (4)
    CreateDynamicObject(3886,1590.7000000,-66.7998000,-0.7000000,0.0000000,0.0000000,267.9950000); //object(ws_jettynol_sfx) (7)
    CreateDynamicObject(3886,1601.0000000,-67.0000000,-0.6000000,0.0000000,0.0000000,267.9950000); //object(ws_jettynol_sfx) (8)
    CreateDynamicObject(3886,1590.9000000,-51.2998000,-0.7000000,0.0000000,0.0000000,265.9900000); //object(ws_jettynol_sfx) (9)
    CreateDynamicObject(3886,1601.3000000,-52.0000000,-0.7000000,0.0000000,0.0000000,265.9900000); //object(ws_jettynol_sfx) (10)
    CreateDynamicObject(987,1597.4000000,-7.5000000,19.5000000,0.0000000,359.0000000,53.9860000); //object(elecfence_bar) (12)
    CreateDynamicObject(987,1589.4000000,-16.4000000,19.2000000,0.0000000,358.9950000,47.9810000); //object(elecfence_bar) (13)
    CreateDynamicObject(987,1589.4000000,-16.4003900,19.2000000,0.0000000,358.9950000,47.9770000); //object(elecfence_bar) (15)
    CreateDynamicObject(987,1583.8000000,-26.0996100,17.5000000,0.0000000,351.9970000,59.9740000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1578.2000000,-36.4000000,15.9000000,0.0000000,351.9970000,61.9740000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1575.2000000,-48.0000000,15.1000000,0.0000000,0.0000000,75.9740000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1574.0000000,-59.8000000,15.1000000,0.0000000,0.0000000,83.9700000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1573.6000000,-71.6000000,15.1000000,0.0000000,0.0000000,87.9690000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1573.2000000,-83.2000000,15.1000000,0.0000000,0.0000000,87.9680000); //object(elecfence_bar) (16)
    CreateDynamicObject(1232,1582.6000000,19.5000000,25.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
    CreateDynamicObject(1232,1580.5000000,40.3000000,25.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
    CreateDynamicObject(1232,1571.6000000,54.5000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
    CreateDynamicObject(1232,1558.9000000,64.3000000,27.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (4)
    CreateDynamicObject(1232,1561.4000000,54.7000000,27.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (5)
    CreateDynamicObject(1232,1544.0000000,50.9000000,27.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (6)
    CreateDynamicObject(1232,1534.8000000,57.9000000,27.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (7)
    CreateDynamicObject(1232,1528.5000000,43.7000000,26.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (8)
    CreateDynamicObject(1232,1525.3000000,26.8000000,25.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (9)
    CreateDynamicObject(1232,1563.0000000,22.5000000,25.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (10)
    CreateDynamicObject(1232,1577.9000000,2.5000000,24.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (11)
    CreateDynamicObject(1232,1529.5000000,3.5000000,25.3000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (12)
    CreateDynamicObject(1232,1543.9000000,-11.5000000,23.8000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
    CreateDynamicObject(1232,1554.6000000,1.4000000,24.3000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (14)
    CreateDynamicObject(941,1575.4000000,-85.5000000,12.8000000,0.0000000,0.0000000,358.0000000); //object(cj_df_worktop_3) (1)
    CreateDynamicObject(987,1571.0000000,-101.5000000,15.1000000,0.0000000,0.0000000,81.9680000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1559.2000000,-98.9000000,17.1000000,0.0000000,10.0000000,347.9680000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1556.0000000,-98.3000000,18.9000000,0.0000000,9.9980000,347.9650000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1545.4000000,-96.0000000,18.9000000,0.0000000,359.0000000,347.9650000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1533.9000000,-93.9000000,18.4000000,0.0000000,358.0000000,349.9620000); //object(elecfence_bar) (16)
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    CreateDynamicObject(987,1498.3000000,-88.9000000,17.8000000,0.0000000,1.0000000,353.9580000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1487.8000000,-75.6000000,18.4000000,0.0000000,2.9990000,263.9530000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1488.7000000,-63.8000000,19.3000000,0.0000000,3.9990000,265.9530000); //object(elecfence_bar) (16)
    CreateDynamicObject(1319,1552.1000000,19.4000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (1)
    CreateDynamicObject(1319,1551.7000000,26.8000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (2)
    CreateDynamicObject(1319,1532.9000000,12.3000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (3)
    CreateDynamicObject(1319,1532.4000000,18.3000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (4)
    CreateDynamicObject(1478,1559.8000000,32.9000000,23.8000000,0.0000000,0.0000000,284.0000000); //object(dyn_post_box) (1)
    CreateDynamicObject(951,1586.8000000,-2.6000000,36.9000000,0.0000000,0.0000000,0.0000000); //object(cj_view_tele2) (1)
    CreateDynamicObject(951,1572.0000000,66.6000000,42.7000000,0.0000000,0.0000000,174.0000000); //object(cj_view_tele2) (2)
    CreateDynamicObject(951,1493.8000000,49.0000000,43.2000000,0.0000000,0.0000000,281.9920000); //object(cj_view_tele2) (3)
    CreateDynamicObject(951,1565.7000000,-96.4000000,32.9000000,0.0000000,0.0000000,353.9840000); //object(cj_view_tele2) (4)
    CreateDynamicObject(11295,1512.7000000,5.9000000,28.5000000,0.0000000,0.0000000,280.0000000); //object(facttanks_sfse09) (1)
    CreateDynamicObject(3515,1548.7000000,4.0000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
    CreateDynamicObject(3515,1544.6000000,3.7000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3)
    CreateDynamicObject(3515,1550.3000000,0.3000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (4)
    CreateDynamicObject(3515,1547.6000000,-2.8000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (5)
    CreateDynamicObject(3515,1544.1000000,-0.5000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (6)
    CreateDynamicObject(672,1547.1000000,1.2000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
    CreateDynamicObject(11492,1513.1000000,16.8000000,22.6000000,0.0000000,0.0000000,189.9980000); //object(des_rshed1_) (2)
    CreateDynamicObject(987,1522.1000000,-91.8000000,18.0000000,0.0000000,357.9950000,349.9590000); //object(elecfence_bar) (16)
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    CreateDynamicObject(987,1490.0000000,-28.2000000,22.0000000,0.0000000,5.9990000,269.9510000); //object(elecfence_bar) (16)
    CreateDynamicObject(987,1490.0000000,-16.3000000,23.3000000,0.0000000,5.9990000,269.9510000); //object(elecfence_bar) (16)
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    CreateDynamicObject(987,1490.0000000,30.6000000,25.5000000,0.0000000,1.5000000,269.9510000); //object(elecfence_bar) (16)
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    CreateDynamicObject(1237,1537.1000000,66.7000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
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    CreateDynamicObject(3934,1508.1000000,-60.4000000,21.0000000,0.0000000,0.0000000,4.0000000); //object(helipad01) (1)
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    CreateDynamicObject(1461,1583.2000000,-66.4000000,1.1000000,0.0000000,0.0000000,90.0000000); //object(dyn_life_p) (1)
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    CreateDynamicObject(1461,1596.2000000,-65.1000000,1.1000000,0.0000000,0.0000000,357.9950000); //object(dyn_life_p) (5)
    CreateDynamicObject(2991,1603.1000000,-67.1000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
    CreateDynamicObject(2975,1604.3000000,-67.4000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(k_cargo3) (1)
    CreateDynamicObject(2975,1602.0000000,-66.9000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(k_cargo3) (2)
    CreateDynamicObject(2969,1597.8000000,-65.3000000,0.4000000,0.0000000,0.0000000,16.0000000); //object(level_ammobox) (1)
    CreateDynamicObject(2969,1583.1000000,-61.1000000,0.4000000,0.0000000,0.0000000,293.9960000); //object(level_ammobox) (2)
    CreateDynamicObject(2969,1592.5000000,-52.9000000,0.4000000,0.0000000,0.0000000,339.9940000); //object(level_ammobox) (3)
    CreateDynamicObject(925,1585.9000000,-44.6000000,1.4000000,0.0000000,0.0000000,354.0000000); //object(rack2) (1)
    CreateDynamicObject(930,1599.9000000,-52.0000000,0.7000000,0.0000000,0.0000000,46.0000000); //object(o2_bottles) (1)
    CreateDynamicObject(1271,1602.9000000,-52.6000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
    CreateDynamicObject(1271,1603.1000000,-51.7000000,0.5000000,0.0000000,0.0000000,336.0000000); //object(gunbox) (2)
    CreateDynamicObject(1271,1604.3000000,-51.3000000,0.5000000,0.0000000,0.0000000,357.9950000); //object(gunbox) (3)
    CreateDynamicObject(1271,1603.2000000,-52.3000000,1.2000000,0.0000000,0.0000000,357.9900000); //object(gunbox) (4)
    CreateDynamicObject(1271,1604.2000000,-52.3000000,0.5000000,0.0000000,0.0000000,357.9900000); //object(gunbox) (5)
    CreateDynamicObject(1431,1583.3000000,-70.2000000,0.8000000,0.0000000,0.0000000,88.0000000); //object(dyn_box_pile) (1)
    CreateDynamicObject(1685,1599.9000000,-67.2000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (1)
    CreateDynamicObject(2359,1586.3000000,-63.7000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_c5) (1)
    CreateDynamicObject(2359,1586.0000000,-53.9000000,0.5000000,0.0000000,0.0000000,312.0000000); //object(ammo_box_c5) (2)
    CreateDynamicObject(8615,1518.5000000,-61.8000000,18.8000000,0.0000000,0.0000000,92.0000000); //object(vgssstairs04_lvs) (1)
    CreateDynamicObject(8615,1517.3000000,-41.1000000,20.3000000,0.0000000,0.0000000,92.0000000); //object(vgssstairs04_lvs) (2)
    CreateDynamicObject(8615,1517.2000000,-18.2000000,22.0000000,0.0000000,0.0000000,92.0000000); //object(vgssstairs04_lvs) (3)
    CreateDynamicObject(6066,1547.8000000,-65.9000000,33.0000000,0.0000000,0.0000000,176.0000000); //object(vengym_law) (1)
    CreateDynamicObject(5737,1539.6000000,-64.7000000,24.5000000,0.0000000,0.0000000,86.0000000); //object(archshop07_law02) (2)
    CreateDynamicObject(7911,1544.7000000,-52.9000000,32.8000000,0.0000000,0.0000000,176.0000000); //object(vgwestbillbrd12) (1)
    CreateDynamicObject(1232,1556.1000000,-34.2000000,23.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
    CreateDynamicObject(1232,1557.1000000,-54.6000000,22.8000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
    CreateDynamicObject(1232,1554.3000000,-80.2000000,22.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
    CreateDynamicObject(14478,1537.5000000,29.1000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(carlsshadfloor) (1)
    CreateDynamicObject(1458,1557.7000000,49.2000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_cart) (1)
    CreateDynamicObject(3279,1566.3000000,-94.5000000,16.1000000,0.0000000,0.0000000,170.0000000); //object(a51_spottower) (4)
    CreateDynamicObject(951,1495.5000000,-79.4003900,35.9000000,0.0000000,0.0000000,313.9840000); //object(cj_view_tele2) (4)
    CreateDynamicObject(17324,1542.3000000,-41.5000000,19.4000000,0.0000000,0.0000000,89.9990000); //object(cw_combbarn) (1)

    VEHÍCULOS:
    Código:
    AddStaticVehicleEx(473,1589.2000000,-70.3000000,0.0000000,270.0000000,158,164,15); //Dinghy
    AddStaticVehicleEx(473,1596.4000000,-70.4000000,0.0000000,270.0000000,158,164,15); //Dinghy
    AddStaticVehicleEx(595,1592.6000000,-55.0996100,0.0000000,267.9950000,89,110,15); //Launch
    AddStaticVehicleEx(473,1589.6000000,-63.0000000,0.0000000,270.0000000,158,164,15); //Dinghy
    AddStaticVehicleEx(473,1598.1000000,-63.4000000,0.0000000,270.0000000,158,164,15); //Dinghy
    AddStaticVehicleEx(595,1593.4000000,-47.5000000,0.0000000,267.9950000,89,110,15); //Launch
    AddStaticVehicleEx(425,1507.9000000,-60.5000000,22.5000000,272.0000000,95,10,15); //Hunter
    AddStaticVehicleEx(548,1505.2000000,-36.3000000,24.6000000,272.0000000,245,245,15); //Cargobob
    AddStaticVehicleEx(548,1504.6000000,-13.5000000,26.4000000,272.0000000,245,245,15); //Cargobob

    REMOVE:
    Código:
    RemoveBuildingForPlayer(playerid, 3276, 1564.8984, -52.3594, 20.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, 1564.2109, -64.4688, 20.7031, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, 1563.3359, -76.2734, 20.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 935, 1550.5625, 11.1094, 23.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 759, 1553.0000, -5.6875, 20.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 935, 1551.5000, 10.7422, 23.5859, 0.25);
    RemoveBuildingForPlayer(playerid, 13002, 1554.0547, -0.3125, 26.8125, 0.25);
    RemoveBuildingForPlayer(playerid, 759, 1554.3906, 4.6250, 22.2813, 0.25);
    RemoveBuildingForPlayer(playerid, 1427, 1554.0625, 13.2969, 23.8516, 0.25);
    RemoveBuildingForPlayer(playerid, 13003, 1559.6250, 20.0156, 23.5469, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, 1564.3438, -40.5938, 20.9453, 0.25);
    RemoveBuildingForPlayer(playerid, 935, 1565.9141, 12.9766, 23.4688, 0.25);
    RemoveBuildingForPlayer(playerid, 935, 1566.7422, 16.3672, 23.6719, 0.25);
    RemoveBuildingForPlayer(playerid, 759, 1566.7266, 7.0156, 22.2031, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, 1566.9219, -29.4609, 20.7891, 0.25);


    PD: El edificio que aparentemente tiene pinta de gymnasio esa era su función pero no mapeé el interior. También tengo otro par de HQ para aquel que le interese.
    avatar
    Aloha_27



    Mensajes : 3
    Fecha de inscripción : 10/02/2014
    Edad : 20
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    Masculino

    Re: [Mapeo] Familia/ Facción / Casa

    Mensaje por Aloha_27 el Lun Mar 17, 2014 1:09 pm

    Lo siento por el doble post D: se debio de calar el ordenador, si alguien puede que borre esto.

    Lo siento.

      Fecha y hora actual: Mar Sep 19, 2017 12:57 pm